Input
Photos, folders, or video
Start with an image set or a video already stored on your Mac. The app can extract and score useful video frames before reconstruction.
Spatial Studio for Mac · Beta
Turn photos or video into a 3D Gaussian splat on Apple silicon without assembling a command-line pipeline. Review the result, export it, or publish it as a guided Spatial Studio tour.
Eligible new users get seven days of local processing automatically after signing in. No card required. Cloud processing, uploads, and storage are not included.

Gaussian splatting app for Mac
Spatial Studio for Mac combines the parts that usually live in separate tools: frame preparation, camera reconstruction, Gaussian splat training, local review, and export. It is built on open-source COLMAP and Brush foundations, with an app-owned workflow designed for practical Mac projects.
Input
Start with an image set or a video already stored on your Mac. The app can extract and score useful video frames before reconstruction.
Process
Camera solving, reconstruction checks, and Gaussian splat training run as one local workflow with live progress and previews.
Review
Use Orbit, Fly, or Walk controls to check the scene, then export it or send the finished splat to Spatial Studio.
Export
Export SOG, PLY, compressed PLY, SPZ, LOD, voxel, and sidecar outputs for downstream viewing or delivery.
Access
Automatic 7-day Mac trial · then Starter+
Local processing
Unlimited · no credits
Hardware
Apple silicon
Local workflow
The app handles reconstruction and training as one guided workflow. You decide if and when the finished splat moves into the cloud.
Choose a supported photo or video dataset stored on your Mac.
Spatial Studio handles the pipeline with guided defaults. Local jobs use no credits.
Inspect the generated splat before anything leaves your machine.
Bring the finished asset into Studio only when you want to author, host, or publish it.
Local by default
Keep the capture, reconstruction, and generated splat on your Mac while you review the result. Upload only the finished asset you want to use in Studio.
Capture files, reconstruction, Gaussian splat training, local review, and export.
Tour authoring, hosted sharing, embeds, calls to action, and analytics. Storage and active-tour limits follow your plan.
Choose the right processing path
Use the Mac beta
Use cloud processing
Questions
The current beta is focused on a straightforward Apple silicon workflow for practical local projects.
Spatial Studio is built for Apple silicon Macs. The current beta is intended for small-to-medium photo and video capture sets.
Yes. Add a video or a folder of photos and Spatial Studio prepares the capture, reconstructs the camera positions, and trains the Gaussian splat locally. Slow, stable video with good overlap produces the most reliable result.
The Mac beta exports SOG, PLY, compressed PLY, SPZ, SOG sidecars, LOD, and voxel outputs. Choose the format based on the viewer or downstream tool that will open it.
No. Local reconstruction and Gaussian splat training run on your Mac and use no cloud credits. The automatic seven-day trial is for local processing only.
Eligible new users receive a separate seven-day Mac local-processing trial automatically after signing in, with no card or checkout required. This is not the card-required Starter plan trial. After the Mac trial, local processing is included with an active Starter, Pro, or Studio plan.
Yes. Sign in with your Spatial Studio account to activate local processing. The app can keep processing offline while its renewable offline access period remains valid.
No. Your capture and generated result stay on your Mac unless you choose to upload the finished splat to Spatial Studio.
The asset becomes available in Spatial Studio for tour authoring and publishing. Your plan's storage and active-tour limits apply after upload.
Learn before you process
A practical photo and video workflow, including capture checks, local processing, review, and export.
Compare local Mac apps by input support, editing, export, privacy, and publishing workflow.
Choose a mesh workflow or a splat workflow based on the final deliverable, not the novelty of the format.